Visual Analysis of Ancient Egyptian Mythology Character in Marvel Comic

S A Morsi, T Hidayatullah

ICOBEST 2021 - Digitalization and Opportunities in The Tough Time - ISBN 978-623-95562-1-1

Abstract

The goal of this research is to find the transformation in the perception framing of the ancient Egyptian Goddess in marvel’s comic book. This research studied the visual aspects of the character design of Sekhmet, one of marvel’s super-villain characters that were adapted from ancient Egyptian mythology. Marvel comic is one of the most popular American comic books that tell stories of its original superheroes and super-villain characters. The focus of this research is Sekhmet’s character that was designed based on an ancient Egyptian Goddess with the same name, Hathor-Sekhmet. This study used a qualitative research method to describe the character of Sekhmet based on its original narration in Egyptian mythology and marvel’s comic book version. Then using the manga matrix method, the character design’s form, costume, and personality matrix were studied and analysed. This method helped to find the relation and similarities among the theories and the perception elements. This method helped to find the relation and similarities among the theories and the perception elements. This study proved that Sekhmet’s character design contained imagery framing that formed a new perception of the lion goddess image, where in the costume matrix there has been an addition of leather, metals and gold attributes and accessories and in the personality area, Sekhmet personality shifted from its neutral character to an evil villain character. This imagery framing transformation affects the way Sekhmet is being perceived by readers.

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